Note: As the mod relies on the data from whatever IWAD you use with it, all tropes listed on the Doom page also apply here.īrutal Doom provides examples of the following tropes:
In November 2019, Sergeant_Mark_IV announced that he is working on a new mod called Viet Doom, a Vietnam War themed total conversion for Doom.Ī Spiritual Successor named Brutal Fate, also developed by Sergeant_Mark_IV, was announced in 2020. It was a more cross-script friendly version of "Ketchup" released earlier that removes monster coding dependency, thus allowing all monsters, including those from other mods, to be gibbed without changing the monster script. and should be roughly the size of your screen resolution or preferred size.In November 2018, Brutal Bolognese has been released, allowing the Ludicrous Gibs effect of Brutal Doom to be used by many, many other mods. Path=/usr/share/games/brutal-doom/DoomMetalVol4.wad Path=/usr/share/games/brutal-doom/ modfile.pk3 pk3 files in a created folder such as /usr/share/games/brutal-doom.Ĭhange ~/.config/gzdoom/gzdoom.ini as follows (the Search.Directories mentioned are the only directories needed): Optionally you can acquire some metal music for the gameplay. As of November 2019 that is "Brutal Doom v21 Gold". freedoom1.wad and freedoom2.wad from freedoom AUR are also compatible.ĭownload the. However, if you want to be able to run both gzdoom and brutal-doom separately in order to play both versions, then you would need the brutal-doom package.Īcquire a registered IWAD (Internal WAD) file for DOOM: doom.wad, doom2.wad, doomu.wad, tnt.wad, or plutonia.wad. Alternatively gzdoom-git AUR can be modified directly as shown below.
Install the brutal-doom AUR package, which requires having two gzdoom.ini files. It makes the animations smoother and gives the player new abilities. One such change is the increased difficulty, making enemy behavior much faster, unpredictable and dangerous (many attacks do double the normal damage to the player) and altering their attacks. While primarily a gore mod, it goes further and alters the gameplay by changing the weapons, monster AI, sounds, graphics, and combat. It is compatible with the source ports ZDoom, GZDoom, Skulltag, and Zandronum. The mod adds features many new graphical effects like additional blood (blood gets splattered on walls and ceilings if enemies or the player get hit), the ability to blow off body parts with strong weapons like the shotgun, new death animations, fake flares and 3D blood effects for OpenGL, and the addition of special illuminating effects on projectiles and pick ups. Brutal Doom won the first ever Cacoward in 2011 for Best Gameplay Mod and a MOTY award for creativity by Mod DB in 2012.
It is compatible with Doom, The Ultimate Doom, Doom II: Hell on Earth, Final Doom, and other custom WADs. Brutal Doom is a gore-themed gameplay mod that was created in 2010 by Marcos Abenante (Sergeant_Mark_IV).